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Review of Avengers: The Initiative 16 (4.5 stars) August 29, 2008

Posted by lotrking in Comic Book Reviews.
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Overall rating: 4.5 out of 5 stars

I don’t know how Slott and Gage do it, but they’ve once again not only packed in a massive amount of story into a single issue, they’ve also continued to maintain their excellent story-telling standards. Somehow, they manage to touch base with everyone remaining at Camp Hammond (including providing a very interesting set up for the upcoming issue of Iron Man: Director of S.H.I.E.L.D., I may have to look into that one) and also with Crusader at the battle in NYC, and still provide what feels like a full length story with 3D-Man joining the Skrull Kill Krew. We even meet back up with Komodo by the end.

At Camp Hammond Trauma and Physique find War Machine and the Baron, who in turn all go look for Pym. Luckily, remnants of Stanetech have kept War Machine’s suit from complete failure, and eventually let him reboot. As this happens, he receives an embedded programmed message from Tony instructing him to stop whatever he is doing, and go to a certain location for instructions, and most importantly, to keep it secret. As Trauma, Physique, and the Baron go to the infirmary to help the injured, Pym has a meeting with other Skrulls on base, Ant-Man, who has remained hidden, sees this, and wishes he was elsewhere.

As 3D-Man meets the Kill Krew, they decide to take out the infiltrated Skrull from each Initiative team, with the first stop being Arizona. There, after defeating an undercover Skrull, Komodo plans to join with the next stop being Vegas to save Hardball! (And they better stop by Montana pretty soon, or there’s gonna be an angry fan if Cloud 9 turns up dead!)

So Slott and Gage prove once again that A:TI is one of the best books on the market. Add in the fact that Caselli has returned for art, and you have just another typical(ly great) issue from this series. If you aren’t reading this yet, take a moment now to ask yourself why.

-LOTRKing

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